The Worlds of Eris and Paireh-That-Was

A series of playtests and fleshing out sessions that take place in the world of Eris.

Eris is a developing world, has been invaded by refugees from Paireh-That-Was, which was destroyed at the end of the demonwar.

The Humans, Dwarves, Halflings and Gnomes that fled here have displaced the aboriginal peoples, the Uruk' and the 'Thiel. Wars have been fought, won and lost; against the savage Uruk' and their strange mental powers, against the adaptive 'Thiel who have become man's greatest "ally", and against the invader's own morals.

The world is one of fell, eldritch magics and burgeoning renaissance technology. Where demons fall from the sky, and the old gods are dead.

Sunday, December 12, 2010

When I Was a Child: The Early Lives of Characters

Generating Ability Scores
Characters in Eris-Tull begin life as children. This is the age at which one is apprenticed to learn a trade. Because the characters are so young, their attributes are not fully developed.While several methods are available to players to generate ability scores for their characters, Eris-Tull’s gritty, cinematic feel is best served by the cinematic method. Roll 5D4 and total the dice. This will result in an ability score range between 5 and 20 and and average score of 12.5.

Make a note of the score and repeat this process six more times. Then keep the six highest totals out of the seven. Reduce these scores by a total of 8 points, chosen as you wish. The points can all come from one score or spread across them in any manner you wish. Assign the reduced scores to the character’s abilities as you see fit.


Aging During Play
Simultaneous to leveling in a profession (i.e Man-at-Arms, Sorcerer, Holy Knight) the character also levels their character progress further towards adulthood. This is done by leveling in the character's background class. Every time the character's background level increases they gain an additional attribute point that can be added to any attribute they wish.

Additionally at the first, fifth and tenth background class levels the character receives a bonus feat. This feat can either be used to bolster the character's feat list, or it can be used to increase the character's Hit Point total by the amount indicated by the background class's Hit Point class feature.

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