The Worlds of Eris and Paireh-That-Was

A series of playtests and fleshing out sessions that take place in the world of Eris.

Eris is a developing world, has been invaded by refugees from Paireh-That-Was, which was destroyed at the end of the demonwar.

The Humans, Dwarves, Halflings and Gnomes that fled here have displaced the aboriginal peoples, the Uruk' and the 'Thiel. Wars have been fought, won and lost; against the savage Uruk' and their strange mental powers, against the adaptive 'Thiel who have become man's greatest "ally", and against the invader's own morals.

The world is one of fell, eldritch magics and burgeoning renaissance technology. Where demons fall from the sky, and the old gods are dead.

Tuesday, December 14, 2010

Backgrounds: Warrior

Warriors are professional men-at-arms. City guards, private armies, barbarian hordes and while not common, standing armies are all examples of warriors. The youthful warrior may be apprenticed to the city guard, may be a member of one of the Irtamini phraetries or be the newest inductee in one of the halfling warrior societies, he may even serve as squire to a knight. Raised on fighting and all of the skills that allow a person to survive the maelstrom of combat, these are skilled, if limited experts in their field.

Class Skills: Climb (Str), Craft (Dex), Handle Animal (Cha), Intimidate (Cha), Perception (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str)

Skill Ranks per Level: 6 + Int Mod

Class Features

Weapon & Armor Proficiency: Warriors are proficient with all simple and martial weapons except rapier. Warriors are proficient with light, medium and heavy armor and all shields.

Starting Money and Trappings: 20GP However, most of a warrior’s starting money must be spent on gear. Only 5 silver and 10 copper may be retained as cash.

A warrior may begin play with one weapon, one gambeson and one suit of light armor. better weapons and heavier armor may be purchased as normal (using the value of the initial weapon and armor as trade in). more weapons and armor may also be purchased if the warrior can afford it.

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