The Worlds of Eris and Paireh-That-Was

A series of playtests and fleshing out sessions that take place in the world of Eris.

Eris is a developing world, has been invaded by refugees from Paireh-That-Was, which was destroyed at the end of the demonwar.

The Humans, Dwarves, Halflings and Gnomes that fled here have displaced the aboriginal peoples, the Uruk' and the 'Thiel. Wars have been fought, won and lost; against the savage Uruk' and their strange mental powers, against the adaptive 'Thiel who have become man's greatest "ally", and against the invader's own morals.

The world is one of fell, eldritch magics and burgeoning renaissance technology. Where demons fall from the sky, and the old gods are dead.

Sunday, December 12, 2010

Humans

Humans in the known world are as varied as the colors of the rainbow. From thedark-skinned tribesmen of the south to the pale and barbaric raiders of the northern lands, humans possess a wide variety of skin colors, body types, and facial features. here are some general descriptions by nation.

Al-Sharuni
The men of the Al-Sharun caliphate tend towards the tall end of the human spectrum averaging six feet tall. Narrow of hip and jaw, the Al-Sharouni male tends to the aquiline, with swarthy shin and flashing eye and smile. Eyes can be anywhere from grey to brown to black, while the hair is universally dark brown or black, the only variation is the level of kink in their locks, some being frizzy and poufy, while others are smooth and straight.
The desert women on the other hand, run to the voulouptous and are considerably smaller than their mates. Averaging only five and a half feet tall, the Al-Sharouni female is also 20% heavier than her counterparts in other areas of the world. With pronounced feminine attributes, it is the rare woman that can pass as a man.

Hrothyrviki
The men and women of the island nation of Hrothyrvik are like a matched set; tall like the elm, sturdy like the oak and lithe like the ash. Hrothyrvik are universally fair, almost to point of albinism, with a smattering of other hair colors. Their eyes are almost always blue, running the gamut from an almost white pale blue to the piercing blue of sapphires. The men wear beards as a sign of manhood, and the women are just as active as their menfolk.

Irtamini
The Irtamin republic is a melting pot of humanity and other species. While there are examples of the true Irtamini; dark curly hair, slightly swarthy with plenty of body hair and dark eyes, almost any combination of human and demi-human features is possible. Besides, it is considered egalitarian to be of mixed heritage.

Isleman
The people of the far off Isle-of-Mists are tallish, between five and a half and six and a half feet tall, ususally on the thin side and dark of hair and eye, but with very fair complexions. The women are typically just as tall as their menfolk.

Kethyk
The peoples of sub-sharuni Kethyk are dark of skin and eye with variations from café-au-lait to just shy of midnight. Their hair is tightly curled against their heads and can only be straightened by means of mechanical or alchemical intervention. While not quite as tall as their Al-Sharuni neighbors; Kethyk males are broader and heavier, while the women are taller, if more svelte.

Kurskan
Kurskan peoples tend towards the mellow end of the spectrum of humanity. Averaging between five and a half and six feet tall and of all builds; the blondes tend to the yellow, the redheads to the soft and muted and the brunettes to the light brown. The men sometimes wear beards or moustaches, the women tend to be slightly shorter and slightly lighter.

Oroxian
Oroxians are actually three different peoples, which have very slowly intermingled. In the eastern portion of the country, the people are dark of hair, fair of skin and dark of eye, they tend to be a bit tall, averaging just above six feet and a bit on the thin side. In the western portion of the country they are short, rarely reaching six feet and are slight for their size. In the west they are dark of hair and with a coppery or brownish tone to the skin but fair of eye (blues and greens). Along the northern border of the Oroxian theocracy live the third group; these people are as tall as easterners, built like westerners and fair as a summer day, typically with blue eyes. The females of all three groups are significantly shorter and lighter than their male counterparts.

Human Racial Traits
Wondrous Variety (Ex):
Human characters get to add two +1 bonuses to their ability scores. If desired both bonuses may be added to the same ability score.

Medium (Ex): Humans are Medium creatures and have no bonuses or penalties due to their size. Humans have a base speed of 30 feet.

Bonus Feat (Ex): Humans may select an extra bonus feat at 1st level. This feat may not be taken as additional hit points.

Breadth of Knowledge (Ex): Humans gain four (4) additional skill ranks at first level and one (1) additional rank whenever they gain a level.

Languages: Humans begin play speaking their national language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

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